Dec 24, 2008, 12:01 AM // 00:01
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#2
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Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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Caster on melee=bad
Ritualist with poor energy weapon/skills=bad
I say go use a staff. I personally think Monk and Necromancer, maybe Mesmer or Elementalist, make the best secondaries for a Ritualist.
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Dec 24, 2008, 12:15 AM // 00:15
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#3
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Forge Runner
Join Date: Feb 2007
Location: Las Vegas
Guild: Enraged Whiny Carebears [oR]
Profession: W/E
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Quote:
Originally Posted by Azazel The Assassin
Caster on melee=bad
Ritualist with poor energy weapon/skills=bad
I say go use a staff. I personally think Monk and Necromancer, maybe Mesmer or Elementalist, make the best secondaries for a Ritualist.
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love how you get off saying what's bad then your own suggestion is the most atrocious worthless shit i've ever heard of in my life.
/derv = conviction = 84 armor while enchanted, more armor than a regular derv. could be tricky finding a good weapon to keep on yourself since you'll hae to put a few points into earth prayers for conviction to be maintained.
/ranger i have the most fun with, volley/splinter weapon, then nightmare weapon/triple shot, just use a zealous bow and you'll never have energy problems.
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Dec 24, 2008, 12:31 AM // 00:31
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#4
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Jungle Guide
Join Date: Jul 2008
Location: みやき町
Profession: Mo/A
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Quote:
Originally Posted by Azazel The Assassin
Caster on melee=bad
Ritualist with poor energy weapon/skills=bad
I say go use a staff. I personally think Monk and Necromancer, maybe Mesmer or Elementalist, make the best secondaries for a Ritualist.
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So you never seen a Rit/Ass using [Grasping Was Kuurong] followed up by skills like [Falling Spider] and such?
I say choose the derv if you are confident in your healing backline/yourself, pick the ranger if you can't stand heavy damage/pressure.
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Dec 24, 2008, 12:48 AM // 00:48
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#5
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Forge Runner
Join Date: Feb 2006
Guild: Kindred Order of Souls [KOS]
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I'm going to try to avoid some of the flaming in this thread and simply recommend wither going with a ranger secondary or a paragon secondary. Having someone cast [Great Dwarf [email protected]] along with some nice spear mastery skills such as [Swift Javelin] or [Wearying Spear] can make for some impressive numbers as well as giving you an additional 8AL for carrying a shield. Of course, if you don't have access to someone with GDW, you can always use other weapon spells such as [Weapon of Aggression] or [Warmonger's Weapon].
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Dec 24, 2008, 01:27 AM // 01:27
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#6
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Lion's Arch Merchant
Join Date: Nov 2007
Guild: Sacred Forge Knights
Profession: W/P
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I have been using spirit's strength with weapon of aggro and a spear. Keeps the toon out of the frontline and gives a pretty good dps without any pve skills to help. However, when used with asura scan it is brutal. I use an energy offhand rather than a shield in pve and in ab I use the standard enchanters setup shield. Packing spear of fury and spear of lightning makes a huge spike.
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Dec 24, 2008, 02:51 AM // 02:51
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#7
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Lion's Arch Merchant
Join Date: Aug 2008
Profession: Me/Rt
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Spear is probably the best since range helps a lot. The Ritualist is a soft target after all. Additionally, attacking from a distance allows you to switch targets fast since you don't have to run between them.
Here is a nice build:
Spawning Power: 12+1+3
Channeling: 8+1
Spear Mastery: 10
[Weapon of Aggression][Asuran Scan][spear of redemption][blazing spear][spear of fury][spirit's strength][sight beyond sight][flesh of my flesh]
Equipment: Ghost forge insignia, shield with +45 HP when enchanted and an armor boost of your choice, zealous spear with 20% longer enchantments, 15% damage when enchanted.
Weapon spell should always be active and you got a good cover enchantment. The weapon spell needs to be refreshed often, that's the reason to bring a zealous spear.
Note that you are extremely vulnerable to enchantment removal. Even with the cover ench you will be stripped often, making this build (and SS builds in general) not too great in many areas. Also, while damage is nice, it is far from the best in the game.
In other words: It's a nice fun build but don't expect to out-damage Mesmers or Necromancers in HM.
You can run the same build with any 3 dagger attacks in melee. Daggers offer a chance to dual-strike, which gives you quite a lot of bonus damage. In addition to that, their natural attack speed is slightly better then that of spears. But imho the damage gain doesn't make up for the fact that you are much more vulnerable and that you will waste a lot of time running from one enemy to another (in which you won't attack at all).
Last edited by MegaVolti; Dec 24, 2008 at 03:03 AM // 03:03..
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Dec 24, 2008, 03:12 AM // 03:12
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#8
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Forge Runner
Join Date: Feb 2006
Guild: Kindred Order of Souls [KOS]
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One little thing to note about cover enchants is that if you do not foresee any monsters using skills that cause blindness, it might be a good idea to use [Great Dwarf [email protected]] as your cover enchant of choice. The +60 health and +24-48 armor can certainly help in the long run.
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Dec 24, 2008, 11:07 AM // 11:07
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#9
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Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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Quote:
Originally Posted by Gift3d
/derv = conviction = 84 armor while enchanted, more armor than a regular derv. could be tricky finding a good weapon to keep on yourself since you'll hae to put a few points into earth prayers for conviction to be maintained.
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With a Forsaken-runed Dervish with Conviction, you get an additional 20 armor with conviction. And you get the innate benefit of more health. I think D/Rt would be better in this case.
Quote:
Originally Posted by Gift3d
/ranger i have the most fun with, volley/splinter weapon, then nightmare weapon/triple shot, just use a zealous bow and you'll never have energy problems.
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This one I cannot argue with, as I've seen it done well in various places.
However, I still prefer going /Mo or /N for PvE (This is in Ritualist not Galdiator's so I assume it is PvE with the PvE skill). /Mo gives you a more array of support skills, as whenever I go on my rit and try to pug, people demand for me to go restoration or I get kicked. /N is good in not just the MB way, but by going channeling/Curses, you can do more damage. Maybe not as a Nightmare/Splinter AoE'er, but still more than enough.
Quote:
Originally Posted by AKB48
So you never seen a Rit/Ass using [Grasping Was Kuurong] followed up by skills like [Falling Spider] and such?
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Sorry, I didn't know this was in Gladiator's and that combo is more used in PvP than PvE.
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Dec 24, 2008, 06:24 PM // 18:24
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#10
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Banned
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could someone plz show a spirits volley build? I wanna keep my options open.
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Dec 24, 2008, 06:43 PM // 18:43
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#11
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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Use the spear build MegaVolti posted, swap out the spear attack for [volley] + 2 random bow attacks and work your way from there.
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Dec 24, 2008, 07:07 PM // 19:07
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#12
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Lion's Arch Merchant
Join Date: Aug 2008
Profession: Me/Rt
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Quote:
Originally Posted by ammad2006
could someone plz show a spirits volley build? I wanna keep my options open.
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My build above with [[Volley] as mentioned already. Another nice skill to bring is [[Triple Shot] since the SS damage triggers more often.
[[Volley] is actually a bad choice since you will only have [[Asuran Scan] active on one enemy. So two of the three attacks will deal far less damage then they could. But [[Triple Shot] can't be used as main attack due to cooldown and energy cost. Spamming both you will run out of mana fast. Then you can't cast your weapon spell and you are close to useless.
Adrenalin based attacks and the very fast spear (a bow attacks very, very slow!) are more efficient.
If you want to use a bow as Ritualist I'd take [[Barrage] and add in a lvl 16 [[Splinter [email protected]]. Awesome damage on multiple targets and your bar is mostly free so you can bring other stuff like [[Distracting Shot] or [[Whirling Defense].
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Dec 24, 2008, 07:10 PM // 19:10
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#13
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Forge Runner
Join Date: Feb 2006
Guild: Kindred Order of Souls [KOS]
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MegaVolti, why do you have two skills in your build to cure blindness?
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Dec 24, 2008, 10:45 PM // 22:45
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#14
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Banned
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hows this
[Spirit's Strength]
[Sight Beyond Sight]
[Volley]
[Weapon of Aggression]
[Splinter Weapon]
[Warmongers Weapon]
[Triple Shot]
[Flesh of My Flesh]
11+1+1 Spawning
10 Marksmanship
10+1 Channeling
Last edited by ammad2006; Dec 24, 2008 at 10:48 PM // 22:48..
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Dec 25, 2008, 01:57 AM // 01:57
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#15
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Jungle Guide
Join Date: Jul 2008
Location: みやき町
Profession: Mo/A
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Quote:
Originally Posted by Azazel The Assassin
Sorry, I didn't know this was in Gladiator's and that combo is more used in PvP than PvE.
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The mere fact that you said:
Quote:
Originally Posted by Azazel The Assassin
Caster on melee=bad
Ritualist with poor energy weapon/skills=bad
I say go use a staff. I personally think Monk and Necromancer, maybe Mesmer or Elementalist, make the best secondaries for a Ritualist.
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shows your ignorance with the Rit, whether it is used in Pve or Pvp. It doesn't excuse you for saying "Ritualist with poor energy weapon/skills=bad, Caster on melee=bad". Saying "hey, he meanted pve, not Pvp" only further cements what I said above.
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Dec 25, 2008, 08:02 AM // 08:02
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#16
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Quote:
Originally Posted by ammad2006
could someone plz show a spirits volley build? I wanna keep my options open.
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http://www.guildwarsguru.com/forum/s...php?t=10331181
Some inspiration.
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Dec 25, 2008, 06:09 PM // 18:09
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#17
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Lion's Arch Merchant
Join Date: Aug 2008
Profession: Me/Rt
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Quote:
Originally Posted by ammad2006
hows this
[Spirit's Strength]
[Sight Beyond Sight]
[Volley]
[Weapon of Aggression]
[Splinter Weapon]
[Warmongers Weapon]
[Triple Shot]
[Flesh of My Flesh]
11+1+1 Spawning
10 Marksmanship
10+1 Channeling
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It totally sucks. NEVER EVER F***ING POST YOUR BUILDS VERTICALLY.
It just impossible to read. Stop that crap.
Oh and the build really sucks. 3 weapon spells are completely wasted and you will not have enough mana to use your attack skills often.
You are also missing a +3 rune. Life doesn't really matter that much in PvE, the +2 on Spawning for more damage do matter. Never play PvE without a +3 rune (for PvP it's the opposite).
Last edited by MegaVolti; Dec 25, 2008 at 06:11 PM // 18:11..
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Dec 25, 2008, 06:37 PM // 18:37
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#18
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Forge Runner
Join Date: Feb 2006
Guild: Kindred Order of Souls [KOS]
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Quote:
Originally Posted by MegaVolti
Here is a nice build:
Spawning Power: 12+1+3
Channeling: 8+1
Spear Mastery: 10
[Weapon of Aggression][Asuran Scan][spear of redemption][blazing spear][spear of fury][spirit's strength][sight beyond sight][flesh of my flesh]
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[Weapon of [email protected]][Asuran [email protected]][swift [email protected]][Wearying [email protected]][spear of fury][spirit's [email protected]][sight beyond [email protected]](/[great dwarf [email protected]])[flesh of my flesh]
I'd personally switch out the sup spawning rune for a minor rune cause it's only getting you +4dmg per hit from SS, an extra 2 or 3 seconds from SBS and a extra 4% duration for WoA all for the cost of 75 max health.
Swift Jav for for being unblockable, wearing is there cause I don't mind the 5 sec duration on weakness from it (4 if I bring a rune of clarity but meh) and I left in SoFury cause there's always either a necro spreading weakness on my team or an ele causing plenty of burning/blindness.
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Jan 04, 2009, 08:13 PM // 20:13
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#19
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Ascalonian Squire
Join Date: Nov 2008
Guild: OLD
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[build=OAmkEOiJZWy0bpyGy2FjC2MYRWGI] - pve
[build=OAmkEGiLpWqU5kxWnoAAQmZIyWGI] - pvp
[build=OAmjImkZJTXbKbIbCAAZmhKYZgA] - pvp
i use those and i am very happy.
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Jan 05, 2009, 11:53 AM // 11:53
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#20
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Frost Gate Guardian
Join Date: Apr 2008
Location: In the little house on the hill, Ascalon City, Presearing
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Quote:
Originally Posted by Azazel The Assassin
Caster on melee=bad
Ritualist with poor energy weapon/skills=bad
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Lol. No. wrong. No.
Rits with bows is fine, same with spears. With tanks, yes, thats not the best idea for rits, i have seen it, and works eeeeh, alright...
just go Splinter + volley (12 chan, 12 spawn)
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